Many other publishers incorporate VAC into their own games to identify what they choose to define as the 'cheat signatures'.
VAC is bundled in with Steamworks for any product that the publishers choose to incorporate it, as they may choose to do after launch at any time at their discretion. League Of Legends is one product, individual and with it's own particular requirements that are agreed upon specifically. So if such a huge scandal arises from such a non-issue, just imagine what would happen if Valve truly overreached and got all 'Facebook' in your computer.Īreas of your device are personal, private and (excluding the OS provider) not any other party's business to be snooping around. This process stopped after a few weeks, but the "internet" and videogaming media exaggerating, sensationalising and of course, bullshitting - to coin a phrase "lost their ♥♥♥♥" to the extent that years afterwards, many still tried to claim that Valve were "spying on their browser habits" or "collecting their web history" Valve only used hashed values and only reported the identification of the particular domain being searched for and only if it was present. Under earlier iterations of VAC, it was identified that for a period of about 3 months, the Domain Name records were iterated specifically to cross reference ONLY a very specific domain when evidence for a particular cheat had already been detected. So do to that outcry of negativity, Valve reverted their changes to VAC being intrusive and they've had to work with on other counter measures like the ones you see today. Theoretically they could plant cheats and see what you're doing on your PC in real time and that didn't sit well with the GREATER community (not just CS:GO). VAC tried to become an intrusive anti-cheat a while back, but the thing with intrusive anti-cheats is that you lose privacy. Overwatch and vac take some time to ban people and I feel like if a more intrusive anti cheat was created it could stop people from cheating before they even played a game. I know a lot of what valve has done to stop cheaters has worked but those solutions take time to go in to effect. I’m sure more people would actually like to have a more intrusive anti-cheat then the people who wouldn’t. I understand that a long time ago the wanted to but there was some backlash against it but now I’m pretty sure it wouldn’t be a problem. Originally posted by Legacy:I actually curious about this.